/*
 * Copyright (c) 2012 Stephen A. Pratt
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

namespace org.critterai.nmbuild.u3d.editor
{
    internal enum TileBuildState
    {
        /// <summary>
        /// Tile has no state. (Not built, not baked, not queued for build.)
        /// </summary>
        NotBuilt = 0,

        /// <summary>
        /// Tile is in the build queue.
        /// </summary>
        Queued,

        /// <summary>
        /// The build is underway.
        /// </summary>
        InProgress,

        /// <summary>
        /// Working tile has been created. (Ready for baking.)
        /// </summary>
        Built,

        /// <summary>
        /// There is no tile at this location. (Build did not produce a result.)
        /// </summary>
        Empty,

        /// <summary>
        /// The tile has been baked. (Exists in the navmesh.)
        /// </summary>
        Baked,

        /// <summary>
        /// An error occured during the build.
        /// </summary>
        Error
    }
}
